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196
lib/Service/PlayerActionService.php
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196
lib/Service/PlayerActionService.php
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<?php
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/*
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* Copyright (C) 2025 Xibo Signage Ltd
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*
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* Xibo - Digital Signage - https://xibosignage.com
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*
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* This file is part of Xibo.
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*
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* Xibo is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* Xibo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Xibo. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Xibo\Service;
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use GuzzleHttp\Client;
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use GuzzleHttp\Exception\GuzzleException;
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use Xibo\Entity\Display;
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use Xibo\Support\Exception\ConfigurationException;
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use Xibo\Support\Exception\InvalidArgumentException;
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use Xibo\XMR\PlayerAction;
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use Xibo\XMR\PlayerActionException;
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/**
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* Class PlayerActionService
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* @package Xibo\Service
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*/
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class PlayerActionService implements PlayerActionServiceInterface
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{
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private ?string $xmrAddress;
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/** @var PlayerAction[] */
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private array $actions = [];
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/**
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* @inheritdoc
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*/
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public function __construct(
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private readonly ConfigServiceInterface $config,
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private readonly LogServiceInterface $log,
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private readonly bool $triggerPlayerActions
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) {
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$this->xmrAddress = null;
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}
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/**
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* Get Config
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* @return ConfigServiceInterface
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*/
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private function getConfig(): ConfigServiceInterface
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{
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return $this->config;
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}
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/**
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* @inheritdoc
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*/
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public function sendAction($displays, $action): void
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{
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if (!$this->triggerPlayerActions) {
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return;
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}
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// XMR network address
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if ($this->xmrAddress == null) {
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$this->xmrAddress = $this->getConfig()->getSetting('XMR_ADDRESS');
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}
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if (empty($this->xmrAddress)) {
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throw new InvalidArgumentException(__('XMR address is not set'), 'xmrAddress');
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}
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if (!is_array($displays)) {
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$displays = [$displays];
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}
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// Send a message to all displays
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foreach ($displays as $display) {
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/* @var Display $display */
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$isEncrypt = false;
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if ($display->xmrChannel == '') {
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throw new InvalidArgumentException(
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sprintf(
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__('%s is not configured or ready to receive push commands over XMR. Please contact your administrator.'),//phpcs:ignore
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$display->display
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),
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'xmrChannel'
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);
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}
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// If we are using the old ZMQ XMR service, we also need to encrypt the message
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if (!$display->isWebSocketXmrSupported()) {
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// We also need a xmrPubKey
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$isEncrypt = true;
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if ($display->xmrPubKey == '') {
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throw new InvalidArgumentException(
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sprintf(
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__('%s is not configured or ready to receive push commands over XMR. Please contact your administrator.'),//phpcs:ignore
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$display->display
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),
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'xmrPubKey'
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);
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}
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}
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// Do not send anything if XMR is disabled.
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if (($isEncrypt && $this->getConfig()->getSetting('XMR_WS_ADDRESS') === 'DISABLED')
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|| (!$isEncrypt && $this->getConfig()->getSetting('XMR_PUB_ADDRESS') === 'DISABLED')
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) {
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continue;
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}
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$displayAction = clone $action;
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try {
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$displayAction->setIdentity($display->xmrChannel, $isEncrypt, $display->xmrPubKey ?? null);
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} catch (\Exception $exception) {
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throw new InvalidArgumentException(
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sprintf(
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__('%s Invalid XMR registration'),
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$display->display
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),
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'xmrPubKey'
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);
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}
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// Add to collection
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$this->actions[] = $displayAction;
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}
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}
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/** @inheritDoc */
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public function getQueue(): array
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{
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return $this->actions;
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}
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/**
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* @inheritdoc
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*/
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public function processQueue(): void
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{
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if (count($this->actions) > 0) {
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$this->log->debug('Player Action Service is looking to send %d actions', count($this->actions));
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} else {
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return;
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}
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// XMR network address
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if ($this->xmrAddress == null) {
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$this->xmrAddress = $this->getConfig()->getSetting('XMR_ADDRESS');
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}
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$client = new Client($this->config->getGuzzleProxy([
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'base_uri' => $this->getConfig()->getSetting('XMR_ADDRESS'),
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]));
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$failures = 0;
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// TODO: could I send them all in one request instead?
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foreach ($this->actions as $action) {
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/** @var PlayerAction $action */
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try {
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// Send each action
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$client->post('/', [
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'json' => $action->finaliseMessage(),
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]);
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} catch (GuzzleException | PlayerActionException $e) {
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$this->log->error('Player action connection failed. E = ' . $e->getMessage());
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$failures++;
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}
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}
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if ($failures > 0) {
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throw new ConfigurationException(
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sprintf(
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__('%d of %d player actions failed'),
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$failures,
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count($this->actions)
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)
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);
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}
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}
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}
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