179 lines
4.7 KiB
PHP
179 lines
4.7 KiB
PHP
<?php
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/*
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* Copyright (C) 2024 Xibo Signage Ltd
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*
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* Xibo - Digital Signage - https://xibosignage.com
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*
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* This file is part of Xibo.
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*
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* Xibo is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* Xibo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with Xibo. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Xibo\XMR;
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/**
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* An adstract class which implements a Player Action Interface
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* This class should be extended for each different action type
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*
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* When sending it will check that a default QOS/TTL has been configured. It is the responsibility
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* of the extending class to set this on initialisation.
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*/
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abstract class PlayerAction implements PlayerActionInterface
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{
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/** @var string The Action */
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public $action;
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/** @var string Created Date */
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public $createdDt;
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/** @var int TTL */
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public $ttl;
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/** @var int QOS */
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private $qos;
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/** @var string Channel */
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private $channel;
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/** @var string Public Key */
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private $publicKey;
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/** @var bool Should the message be encrypted? */
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private bool $isEncrypted;
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/**
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* Set the identity of this Player Action
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* @param string $channel
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* @param bool $isEncrypted
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* @param string|null $key
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* @return $this
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* @throws \Xibo\XMR\PlayerActionException if the key is invalid
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*/
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final public function setIdentity(string $channel, bool $isEncrypted, ?string $key): PlayerActionInterface
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{
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$this->channel = $channel;
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$this->isEncrypted = $isEncrypted;
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if ($isEncrypted) {
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$this->publicKey = openssl_get_publickey($key);
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if (!$this->publicKey) {
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throw new PlayerActionException('Invalid Public Key');
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}
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}
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return $this;
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}
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/**
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* Set the message TTL
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* @param int $ttl
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* @return $this
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*/
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final public function setTtl(int $ttl = 120): PlayerAction
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{
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$this->ttl = $ttl;
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return $this;
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}
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/**
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* Set the message QOS
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* @param int $qos
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* @return $this
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*/
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final public function setQos(int $qos = 1): PlayerAction
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{
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$this->qos = $qos;
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return $this;
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}
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/**
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* Serialize this object to its JSON representation
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* @param array $include
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* @return string
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*/
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final public function serializeToJson(array $include = []): string
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{
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$include = array_merge(['action', 'createdDt', 'ttl'], $include);
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$json = [];
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foreach (get_object_vars($this) as $key => $value) {
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if (in_array($key, $include)) {
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$json[$key] = $value;
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}
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}
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return json_encode($json);
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}
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/**
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* Return the encrypted message and keys
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* @return array
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* @throws PlayerActionException
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*/
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private function getEncryptedMessage(): array
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{
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$message = null;
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$seal = openssl_seal($this->getMessage(), $message, $eKeys, [$this->publicKey], 'RC4');
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if (!$seal) {
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throw new PlayerActionException('Cannot seal message');
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}
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return [
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'key' => base64_encode($eKeys[0]),
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'message' => base64_encode($message)
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];
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}
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/**
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* Finalise the message to be sent
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* @throws \Xibo\XMR\PlayerActionException
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*/
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final public function finaliseMessage(): array
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{
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// Set the message create date
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$this->createdDt = date('c');
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// Set the TTL if not already set
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if (empty($this->ttl)) {
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$this->setTtl();
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}
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// Set the QOS if not already set
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if (empty($this->qos)) {
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$this->setQos();
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}
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// Envelope our message
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$message = [
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'channel' => $this->channel,
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'qos' => $this->qos,
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];
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// Encrypt the message if needed.
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if ($this->isEncrypted) {
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$encrypted = $this->getEncryptedMessage();
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$message['message'] = $encrypted['message'];
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$message['key'] = $encrypted['key'];
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$message['isWebSocket'] = false;
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} else {
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$message['message'] = $this->getMessage();
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$message['key'] = 'none';
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$message['isWebSocket'] = true;
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}
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return $message;
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}
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}
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